Alex Battaglia returns with the second part of his Star Citizen tech breakdown, based on a visit to CIG's UK development studio. In the first part, we looked at how the game scales on a galactic level - but this time we go closer. Much closer, right down to the particle level. Also, look out for more cool Star Citizen info, as Alex looks at the performance improvements from the upcoming transition to the Vulkan render path!
See Part One of this series here: https://www.youtube.com/watch?v=hqXZhnrkBdo
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