DF Retro returns with a two-part showcase covering the history of water rendering in games, starting from the early 90s to and ending with the last-gen consoles! In this first part, we start with a look at 16-bit 2D raster tricks on Megadrive/Genesis, Super NES, NES and Game Boy before moving into the 3D era!
Subscribe for more DF Retro: http://bit.ly/DFSubscribe
Join the DF Patreon to support work like this and get pristine quality downloads too: https://www.digitalfoundry.net